![]() Basically, empowerment is a big part of RPGs, while disempowerment is a big part of survival horror. While survival horror is about reduction and limiting the player’s resources, making you feel vulnerable and afraid in every combat engagement. Theorycrafting, character builds, and spending copious amounts of time in battle making your characters more powerful is a big part of an RPG’s appeal. To me the genre expectations for RPGs and traditional survival horror games are in too stark contrast, at least in what I respectively enjoy about them both. The idea of a survival horror RPG is an interesting concept, but I was always apprehensive to actually giving Parasite Eve a playthrough. In 1998, several of the creative minds behind Final Fantasy did just that with the release Parasite Eve. Both franchises had very different aspirations in the sort of emotions they wanted to elicit from their audience, but it was only a matter of time before someone tried to combine the two nonetheless. Resident Evil was the bleak horror game that taught a mass audience that videogames could be scary, while Final Fantasy VII was the role-playing epic that enticed the masses with its storytelling. Both were part of Sony’s marketing push to offer a more “mature” console in contrast to Nintendo’s family friendly hardware. In the 90s Resident Evil and Final Fantasy were pivotal in the original PlayStation’s rise as an industry leader.
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